<aside> 📖

The Internalization stage closes the learning cycle by transforming students’ created artifacts into opportunities for evaluation, peer learning, reflection, and knowledge transfer.

I designed a participatory assessment system in which learners establish evaluation priorities, review one another’s work, receive multidimensional feedback, celebrate different forms of achievement, and extend their learning into new contexts.

In this way, assessment becomes part of the learning process itself, helping students reflect on what constitutes quality work and transfer what they have learned beyond the original investigation.

</aside>

截屏2026-09-30 15.08.51.png

<aside> 📖

Learner-Defined Evaluation

</aside>

Before evaluating their peers, students can examine published work and adjust the weighting of four criteria—Scientific Accuracy, English Application, Website Completeness, and Creativity & Fun. This makes assessment criteria visible and invites learners to think explicitly about what “quality” means before assigning scores.

<aside> 📖

Peer Assessment & Multidimensional Feedback

</aside>

截屏2026-09-30 15.15.09.png

Students select a peer-created artifact, examine the work, and evaluate it across the four shared criteria. A weighted score is generated from their judgments, connecting the assessment directly to the learning goals established throughout the project.

Peer assessment also exposes learners to alternative ways of organizing evidence, communicating scientific ideas, and designing digital products.

截屏2026-10-07 12.33.51.png

The system visualizes collective results through a leaderboard and recognizes different strengths through multiple award categories, such as Gold Detective, Best Science, and Best English. Students can also record or photograph an “award reflection,” creating a moment to articulate what they achieved and learned.

截屏2026-10-07 12.34.37.png

Learning continues beyond the digital artifact through three optional extension pathways: Field Detective, Game Designer, and Bilingual Ambassador. Each pathway transfers knowledge into a new form of practice—real-world observation, game creation, or bilingual communication—encouraging students to reuse what they learned rather than leaving it within the original task.