From Learner Research to a Game-Based Language Learning Concept

OVERVIEW

BuddyVerse is a game-inspired language-learning conceptual design project exploring how game-based environments might support meaningful speaking practice and intercultural learning.

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Working in a four-person cross-cultural team, we conducted eight learner interviews, synthesized recurring needs in different cultures, and developed a virtual-world concept connecting contextualized language practice, cultural exploration, and social interaction.

MY ROLE

User Research · Research Synthesis · Learning Experience Design · Prototype Ideation

LEARNERS

Adolescent & University Language Learners

FOCUS

Speaking Fluency · Cultural Learning · Learner Engagement · Social Interaction

STATUS

Course Design Project · Concept Prototype · Collaborative Design Project

DESIGN CHALLENGE

How might we help language learners move from classroom knowledge to confident, culturally meaningful communication?

Our challenge was not simply to create more opportunities to practice, but to design a low-pressure environment where learners could rehearse communication, understand its cultural context, and gradually transition toward authentic interaction.

From Learner Voice to Design Opportunity

Before designing the virtual world, we investigated why existing language-learning experiences often fail to support meaningful communication.

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Documentation of an online learner interview.

Research at a Glance 8 semi-structured interviews Ages 15–23 Secondary and university learners 3 cultural contexts : China, Korea, Mexico 4 inquiry areas : Learning experience, classroom practice, real-world language use, future learning

Participant Profile

Participant Context Age Interview
P01 University · Sociology 23 Oct–Nov 2025
P02 Middle School 15 Oct 2025
P03 University · Economics 20 Oct 2025
P04 High School 18 Oct 2025
P05 High School 16 Oct 2025
P06 University 21 Nov 2025
P07 University · Chinese Language 20 Nov 2025
P08 University · Social Studies Education 20 Nov 2025